Priority decides first, Speed second. A higher-priority move (Fake Out at +3, Extreme Speed at +2, Sucker Punch at +1) always goes before a lower-priority one; within the same priority bracket the Pokémon with higher effective Speed moves first, and Trick Room flips that. To get the exact order for your board, add both teams in the Turnadus turn order tool, set Tailwind, Trick Room, weather, Scarf and stat changes, and it lists every Pokémon in the order they act.
Compare effective Speed: the Speed stat (base Speed, investment and nature) after every in-battle modifier — Choice Scarf ×1.5, Tailwind ×2, paralysis ×0.5, Swift Swim or Chlorophyll ×2 in their weather, and stat stages. The quickest way is the turn order tool: add both Pokémon, toggle the conditions and it lists each Pokémon’s effective Speed in move order. For a quick lookup without a team, use the speed tiers table.
Tailwind is the bigger boost: it doubles Speed (×2) for your whole side for four turns, while Choice Scarf multiplies one Pokémon’s Speed by 1.5 permanently but locks it into one move. They stack — a Scarf user under Tailwind moves at 3× its Speed. See exact numbers for every Pokémon on the boosted speed tiers page, or toggle both in the turn order tool.
Trick Room makes slower Pokémon move first for five turns, but only within the same priority bracket — priority moves like Fake Out and Sucker Punch still go first, and Trick Room itself is a −7 priority move. Toggle Trick Room in the turn order tool to see the reversed order, and find the slowest Trick Room options at the bottom of the speed tiers table, which includes negative-nature Speed values.
Fake Out (+3) goes before Extreme Speed (+2), which goes before Prankster status moves (+1, same bracket as Sucker Punch, Aqua Jet and Grassy Glide in Grassy Terrain). Inside a bracket, Speed decides. The turn order tool shows which priority moves each Pokémon on the field can actually learn — using Pokémon Champions move pools in Champions mode — so you see the threats before you click.
When two Pokémon have the same effective Speed and use moves of the same priority, the order is random — a 50/50 each turn. To avoid ties against a common threat, invest one point more Speed than it; the speed tiers table shows the exact number to beat, and the teambuilder shows your final Speed as you adjust.
Yes — a Pokémon uses its Mega form’s Speed and ability from the turn it Mega Evolves. In the turn order tool you can switch any Pokémon to its Mega form (including Mega X/Y and the new Pokémon Champions Megas) and the order updates instantly.
The Turnadus speed tiers table lists every Pokémon legal in Regulation M-C from fastest to slowest at level 50, grouped by base Speed, with max, neutral, uninvested, negative-nature and Choice Scarf values. Filter it to the current regulation to see only what you can meet on ladder, or by generation for Scarlet and Violet VGC.
Enough to land one point above its Speed stat — any more is wasted and could go into bulk. Look up the target on the speed tiers table (max Speed if it runs a Speed nature, neutral if not), then set your Speed EVs or Stat Points in the teambuilder, which shows your final stat live and which meta Pokémon you outspeed.
Speed = floor((2 × Base + IV + floor(EV ÷ 4)) × 0.5 + 5), then × 1.1 for a Speed-boosting nature or × 0.9 for a Speed-lowering one, rounded down. In Pokémon Champions each Stat Point adds exactly +1 at level 50. You never need to do it by hand: the speed tiers table has every value precomputed, and the teambuilder calculates your exact spread.
+1 Speed (Dragon Dance, Quiver Dance, Flame Charge) multiplies Speed by 1.5, and +2 (Agility, Rock Polish, Shift Gear) doubles it. The boosted speed tiers page lists every Pokémon at +1, +2, with Choice Scarf and under Tailwind, so you can see exactly what you pass after one setup turn.
Pokémon Champions uses Stat Points instead of EVs: up to 32 per stat and 66 in total, with each point adding +1 to the stat at level 50. One Stat Point is worth 8 EVs, so 252 EVs becomes 32 points and gives the same stat. The Turnadus teambuilder has a Champions mode that works in Stat Points and converts Showdown pastes on import.
Usage is the best guide: the Pokémon top players bring most often. The Turnadus meta analysis ranks every Pokémon by Regulation M-C usage, from both Limitless tournament teams (updated daily) and the Smogon ladder statistics, so you can see what is winning and what is merely popular.
Start from what top players use and adjust for your team. For every Pokémon in the meta, the meta analysis page shows its most common moves, items, abilities, natures, EV spreads and teammates. Then build the set in the teambuilder, where moves and items are already sorted by usage, and test the spread with the damage calculator.
There is no single best team, but recent tournament winners are the best starting point. The tournaments page lists top-placing teams from recent Pokémon Champions and VGC events with full sets you can copy as a paste, and Team Reports break down successful teams — what each Pokémon does, how the team plays, and the Pokepaste.
Look for the meta Pokémon your team cannot hit well or outspeed. In the teambuilder, the team analysis view shows your offensive type coverage, resistances and how your team lines up against the most-used threats, and the built-in damage calculator tells you whether you can KO them.
The Turnadus ladder ranks Pokémon Champions players by an Elo rating calculated from every match they played in Limitless online tournaments this regulation (M-C), rebuilt daily. Open a player to see their record, top cuts and the teams they brought. It is separate from the in-game ranked ladder, which has no public data.
Yes — the Turnadus teambuilder includes a damage calculator built on @smogon/calc, the engine behind the Pokémon Showdown calculator, with Pokémon Champions Stat Points and Mega abilities supported. It accounts for EVs, natures, items, abilities, weather, terrain and stat stages, and shows the damage range and hits to KO. The in-battle turn order tool has the same calc for mid-game decisions.
Paste the Showdown export text or a pokepast.es link into the teambuilder, the turn order tool or the speed tiers table and all six Pokémon load. Any team can be exported back to Showdown format for the Showdown teambuilder or Pokepaste.
Write down your leads, your plan against each common matchup, and the key calcs and speed checks, then test against real teams. Each saved team on Turnadus has a team notebook with sections for lead and back combinations, per-Pokémon notes, matchup plans, speed checks against specific opponents and saved damage calcs.
Log every game with the result, why you won or lost, and the opposing team, then look for patterns. Each team in Turnadus team notes has a replay log for exactly that — result, notes, the opposing team (picked from sprites or imported from a paste) and the Showdown replay link.
Turnadus is free, with no account or paywall. Saved teams, notes and replay logs stay in your browser on your device; only what you share by link is uploaded — your saved teams live in team notes. It is a fan project, not affiliated with Nintendo, Game Freak or The Pokémon Company.
Speed and turn order follow the in-game formulas and rounding at level 50, and damage uses @smogon/calc, the Pokémon Showdown calculator engine. Pokémon Champions move pools and Mega abilities are kept in sync with Pokémon Showdown as the game is patched. Every stat is visible in the speed tiers table, so you can check any value against the game.